Spilling Over the Try Line

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Rugby Laws Explanation: The Pitch

The Rugby pitch (that’s another word for a field) is 100 meters long from try line to try line. The sidelines are called “touch lines” and you will hear quite a bit through the match if a ball goes past that line, the ball will go “into touch.” So thats where it comes from. Every line on the pitch is designated with flags on each side.

There are two 22-meter lines, where the kick at the beginning of each half takes place, as well as a 10-meter line on each side of the line at midfield.

There is also a five-meter line, which is used for penalties, where a five-meter scrum would take place.

The goalposts are on the try line, which is the near side of the goal area.

The goalposts are three meters from the ground to the crossbar and 3.4 or more from the crossbar to the top of the posts. The goalposts stand 5.6 meters away from one another.

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November 26, 2007 Posted by | Uncategorized | , , , , , , , , , , | 1 Comment

Rugby Laws Explanation: The 15 Positions on the Pitch

Rugby has 15 positions, which means 30 players on the pitch at one time. This may seem like a lot, but the flow of play in rugby can still be, and usually is quite quick. Rugby positions are split into two categories, Forwards and Backs. The Forwards are the bigger, slower players that make up the scrum, and they do most of the hitting. The Backs are the faster, more athletic players. They do more of the scoring, kicking and passing. It is not unlike American Football in that sense. The forwards are the linemen and the backs are the Quarterback, Wide Receivers and Running Backs. One thing this sport has on American Football is that everyone can touch the ball, and Rugby is better.

Each position has a number from 1-15

Forwards

1, 3 Loosehead and Tighthead Props. They are at the front row of the scrum on the right and left sides, and they engage with the other team whilst holding the Hooker up.

2 Hooker. Placed in between the Props, they litterally “hook” the ball toward the back of the scrum, so the Scrum Half can get it. This completes the front row.

4, 5 Second Row/Locks. These players litterally “lock” the scrum together. They are usually the tallest players on the team and they do a large part in pushing the scrum. They bind together and put their heads at each side of the Hooker. (I play lock, it’s pretty sweet.)

6,7 Flankers. These two are on the outsides of the Locks. They bind in by grabbing onto the Locks and “sit” next to where the Number 8 is. They usually get first dibs on destroying the other team’s scrum half, so that is always amusing….when they are your Flankers at least.

8 Number 8. Not a complicated name. They close up the back of the scrum. The ball ideally will travel to their legs, where the Scrum Half will grab it.

Backs

9 Scrum Half. The Scrum Half is behind the Number 8. He is more or less the “Quarterback.” The Scrum Half will pick the ball up from scrums or rucks and either run with it or pass it to the Fly Half, or others behind him.

10 Fly Half. The Fly Half will either Kick the ball or decide to pass it down the line of backs if need be. He is a crucial part to deciding how the play will go along. They are right behind the Scrum Half.

11, 14 Wings. The Left and Right Wing are not immediately behind the Fly Half, but rather on the edge of each side of the pitch. They will stop any play on the wings from developing, or they will chase on the wings if a ball is kicked.

12,13 Centres. The Inside and Outside Centres descend from where the Fly Half is. They receive the ball when it is passed down the line, and they are litterally the center of defense. The Centres are utility positions, as they need to be well rounded in the game of Rugby.

15 Fullback. This is the last line of defense. The Fullback will prevent all attacks if they can, before the other team can get into the try zone, and they also will clear the ball out. They also will catch deep kicks.

November 20, 2007 Posted by | Uncategorized | , | Leave a comment

Rugby Laws Explanation: Scoring

Not many people on this side of the pond know much about the game of Rugby, so I will put up a series of explanations of the game so that one can better understand how the game works.

The first installment is the scoring aspect of the game.

There are three ways to score points in Rugby. First off is the Try.

Tries are the main scoring option in rugby, and they are worth 5 points. In order to score a try, you have to have the ball cross the goal line and physically put the ball down to the ground. You cannot spike it, drop it or bring it down and lose it. There has to be complete possession from a player to be called a success by the official.

Once a player scores a try, the team has to kick a conversion, which is much like an American Football field goal. The only difference is that it is uncontested and the designated kicking person has to kick it from the distance to the left or right of the goalposts that they scored. For example, if the player scored right under the goalposts, they can kick a straight ball to the posts directly in front of them. If they are to the left or right of the posts when they score the try, they can kick it anywhere back of the spot that they scored from. This is worth two points. The ball is also placed on a tee when kicked.

Penalty Goal: Also called a penalty kick, it is worth three points and can be scored from the spot of the penalty. The kick is from a tee and is very similar to the conversion kick.

Drop Goal: The drop goal is the most complicated, and subsequently, most impressive way of scoring. It also involves a kick, but it is during live play. The player quickly drops the ball to the ground, and as it hits the ground, it is kicked between the posts. This is worth three points.

Next Rules Explanation: The positions on the pitch.

November 13, 2007 Posted by | Uncategorized | | 2 Comments